Latest demo is available here. Hex Map 8 is showcasing how I see an edit template working to define the map tiddler and its data. The last step in the process of setting up a map is to click on hexes to assign them to a current tiddler - so you can see at glance if there are any unassigned hexes (i.e those shaded in red)
It is now catering for the variations of hexagons (pointy vs flat) and grid arrangements ( odd rows/columns shifted vs even rows/columns) … however those variations have disrupted the navigation in the view template (Hex Map 5-7) … So still some work to do … I may need to revisit what co-ordinate system is in play as some variations may be easier to work with than others on this.
Its getting close to getting ready to finalise this as a package and wrap it into a plugin - I think some other functionality (like encounters with NPCs on a given tiddler/ hex etc ) would go into a separate plugin as there might be different flavours for this depending on the game etc.
That said I still want to work on the navigation links from the tiddler descriptions, the images/icons for individual location hexes … so it could be a while before its done.
CB